Mirror  is an interactive artwork that employs a random dithering algorithm to compress and reproduce the form of the spectator standing before the screen. Continuously generated and reactive to its environment, the work​ utilises the fluid and malleable nature of digital devices to create an immersive space for which the image has no static or final form. By stripping the reproduction back to its most basic form of representation, and bringing the hidden material attributes of the digital object to the surface of the work, Mirror explores the increasingly blurred lines between the physical and virtual dimensions.

 

 

Work Info:

Random dithering algorithm, xbox kinect, screen, computer, cables

Continuously generated

Dimensions variable

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